A new game called Été, seven years in the making, captures the essence of Montreal
Paint your way through Montreal summer.
Paint your way through Montreal summer.
From medieval hack-and-slash to wholesome, hand-painted Montrealia, this city is bringing lots of variety to your fingertips.
“If the climate dictates we need smaller, leaner teams to make more quality AA-or-lower titles, the Legault government has chosen an interesting moment to roll back the multimedia tax credit that made Quebec a boon to the industry in the first place.”
Highly polished, super fun titles in a variety of genres.
We spoke with game director James Anderson about the community-first culture at the Saint-Henri-based studio and the development of their latest title.
We spoke with the founders of these important annual game events, which are both happening this week.
Set in 1950s Montreal, this game casts the player as a nosy hotel chambermaid trying to solve a mystery that binds guests through the peculiar objects they bring on their travels.
We spoke with the co-founder/studio manager of Montreal’s Cut to Bits about their new game Venture to the Vile.
“Montreal is full of so many talented game developers. Choosing the right blend of junior talent and veterans of the industry in order to make our company thrive has been a really rewarding challenge with great payoff.”
We spoke with Z’Isle/Distraction Machine creator Lateef Martin about building a music-composition visual novel game inspired by his own invention, the lethelium bike harp.